﻿using System;

namespace ParticlePlayground
{
	// Token: 0x02000171 RID: 369
	public enum MANIPULATORPROPERTYTYPEC
	{
		// Token: 0x040008F8 RID: 2296
		None,
		// Token: 0x040008F9 RID: 2297
		Color,
		// Token: 0x040008FA RID: 2298
		Velocity,
		// Token: 0x040008FB RID: 2299
		AdditiveVelocity,
		// Token: 0x040008FC RID: 2300
		Size,
		// Token: 0x040008FD RID: 2301
		Target,
		// Token: 0x040008FE RID: 2302
		Death,
		// Token: 0x040008FF RID: 2303
		Attractor,
		// Token: 0x04000900 RID: 2304
		Gravitational,
		// Token: 0x04000901 RID: 2305
		Repellent,
		// Token: 0x04000902 RID: 2306
		LifetimeColor,
		// Token: 0x04000903 RID: 2307
		Vortex,
		// Token: 0x04000904 RID: 2308
		MeshTarget,
		// Token: 0x04000905 RID: 2309
		SkinnedMeshTarget,
		// Token: 0x04000906 RID: 2310
		Turbulence,
		// Token: 0x04000907 RID: 2311
		StateTarget,
		// Token: 0x04000908 RID: 2312
		SplineTarget,
		// Token: 0x04000909 RID: 2313
		Math
	}
}
